Marco PB 3D Generalist
Realtime character in Marmoset Toolbag, Made with Zbrush, Blender, Maya, Substance Painter/Designer and Marvelous Designer
Retro Futuristic Revolver
A exercise model to try out some photobashing for concepting, Game art, refreshing my 3ds Max and Unreal Engine knowledge5k tris
Dark Jedi Luke Statue
Statue made during a Digital Collectibles course at GameArt Institute / Vertex SchoolZbrush / Maya / Marvelous Designer / Maverick render
Mark Hamill Likeness
Mark Hamill/ Luke Skywalker likeness.Created in completely in Zbrush, a detail map was projected in Wrap3 to try out another kind of workflow. Worked perfectly so in the end the high frequency is a mix between projection, hand sculpted and certain sculpt brushes.
Mark Hamill Likeness wire
Mark Hamill Likeness Wire
Realtime Character Project
Realtime CharacterConcept by Bogdan RezunenkoDone during a Jason Martin online course.
Realtime Character PropConcept by Bogdan RezunenkoDone during a Jason Martin online course.
Likness of Floki from vikings. Done during a Hossein Diba online course.
Final Theisis Project
My final Theisi project at school. It was aimed towards learning Zbrush, how to use it and where it is being used.I quickly threw in my character in Substance painter and did some quick texturing and rendering.
Anatomy Study Zbrush
Anatomy Study Blender
Cycles render test in Blender
Etsy Lion Magnet
Resin cast of my lion I sculpted in Zbrush. I printed, moulded and cast this sculpture.
Etsy Skull Magnet
Resin cast of a skull I sculpted in Zbrush. I printed, moulded and cast this sculpture.
A hybrid sculpture where I combined digital and traditional 3D mediums. Everything is sculpted and printed by me.
This was for a online competition. The goal was to create an original concept beerstein, And to make it work in the Sketchfab viewer. To make this one is I used Zbrsuh, Maya, Substance Painter.
Copyright @ All Rights Reserved